Stage 4 meadow concept art: a rock leaves a cave toward a sunny landscape of flowers, mountains, and trees.

A little rock. A whole lot of adventure.

Rock's a-Rollin', Y'all!

돌 굴러가유

Roll, dodge, and take a leap. Watch the world change beneath you.

In development by our two-person team

Stage 4 meadow · Concept art

Not a perfect sphere. Not an ordinary adventure.

An uneven little rock takes on a changing world. Find your path, read the traps, and time your jumps in a 3D action adventure built around the simple joy of rolling forward.

Roll

A rock, not a perfect ball. Every tumble has its own character.

Dodge

Read what lies ahead. Move left or right to find your way.

Leap

Choose when to jump and how long to hold. Make the next landing yours.

One little rock. Four different worlds.

Shapes emerge. Colors arrive. Life grows. Meet each landscape from a rock’s point of view.

Stage 1 concept art: an uneven gray rock on a pale geometric path suspended in a dark space.
Stage 1 · Concept art

A point. A line. A path.

First shapes

A tiny point becomes a line, then a road. Take your first tumble across bright shapes suspended in a quiet, empty world.

Read the monochrome path and leap across the gaps.

Stage 2 concept art: a rock on a glowing path of cyan, pink, yellow, and purple.
Stage 2 · Concept art

A familiar road, a new palette.

Color comes alive

Color seeps into the world you just discovered. Explore a bright path where each new color changes the way you move.

Watch the colors and choose your next move.

Stage 3 concept art showing natural, lava, and blue obsidian caves side by side.
Stage 3 · Concept art

Between rock and light.

Into the caves

Roll from a rugged natural cave through glowing lava and into cool obsidian. Read a changing road deep beneath the surface.

Find a safe path among rough stone, minerals, and shifting surroundings.

Stage 4 meadow concept art: a rock leaves a cave toward a sunny landscape of flowers, mountains, and trees.
Stage 4 · Concept art

Out of the cave. Into the meadow.

A world of life

Sunlight spills beyond the cave. A landscape of grass and trees opens up, with fresh little challenges waiting along the road.

Find your jumping rhythm among branches and stone ledges.

Concept art shows our visual direction. The game in development may look different.

Less imagining. More rolling.

Watch real gameplay highlights from stages 1–3. Recorded from our work-in-progress build.

Actual gameplay preview from stage 1
Actual gameplay · Edited highlights · No audio
Actual gameplay preview from stage 2
Actual gameplay · Edited highlights · No audio
Actual gameplay preview from stage 3
Natural cave, lava, and obsidian · Edited highlights · No audio

Two people. One rolling adventure.

We’re MAJUMONG GAMES, a two-person indie studio. We’re shaping our first game, one playtest at a time.

In progress

Finding the right feel

We test movement, jumps, and traps to make every decision readable and every new attempt feel worth taking.

Taking shape

Building the world

We turn concept art into environments and obstacles, balancing an inviting landscape with a road you can read.

Watch now

From ideas to gameplay

Our stage 1–3 highlights show the game as it is today. Take a look at how our little rock moves through the world.

Release timing and supported platforms will be announced when ready.

MAJUMONG GAMES

Small team. Shared imagination.

We’re two developers making a world for one little rock. Our first adventure is Rock's a-Rollin', Y'all!

Back to the adventure